A map that contains a large number of features can be pretty demanding on your computer's memory and processor when you load it into Adobe Illustrator. This can result in very slow viewing, scrolling and editing experience. Illustrator itself is not known to be very proficient when it comes to using computer resources effectively, but there are some steps you can take to speed things up. These steps are described in the following subsections.
By default, Illustrator draws the artwork using anti-aliasing, which smoothes text and graphics. You can get a small performance improvement by turning off the anti-aliasing. Select the menu command: Edit -> Preferences -> General...):
... and in the Preferences dialog turn off the Anti-aliased Artwork option:
Although the speed-up is not as substantial as by using the Outline view (described below), the advantage is that you can still see the coloring and styling of the map objects.
After loading the map in Illustrator, the first thing you can do to improve performance is to switch to Outline mode (menu command: View -> Outline View):
In the Outline mode Illustrator only shows the black-and-white outlines (paths) of the artwork, without colors and without polygon filling. Additionally, it skips drawing of small text labels and replaces them with simple dithered boxes. This considerably speeds up drawing of the map. Here is a side-by-side comparison of a sample map shown in Illustrator, first in the default preview mode and then in the outline mode:
You can swich back to Preview mode using the same menu command / keyboard shortcut.
High-detailed city maps typically contain thousands (or even tens of thousands) of building polygons and these can really slow down your Illustrator. If you are not directly working on these buildings, you can turn off the whole layer by opening the Layers panel (menu command: Window -> Layers):
Once the Layers panel shows up, we must look for appropriate layers to switch off. Due to the way how OpenStreetMap data is structured and how the painter's algorithm works, buildings are usually split into several layers, called "buildings (level ...)" (for more information about how layers are organized, visit the Layers section). Click on the "eye" icon for each of these layers to hide the layer. The final result should be something like this:
If you really want to speed things up, you can hide all layers except the one you are working on at the moment. Select an object of the layer you want to work with and then run the Object -> Hide -> Other Layers menu command:
Later you can turn the layers back on using the Show All Layers menu command of the Layers panel (click on the top right icon on the panel):
For each layer (and even individual objects) Illustrator shows a small thumbnail preview in the Layers panel. These thumbnails are not very useful for map artwork, since maps consist of many small objects which are very difficult to spot in a small thumbnail image. On the other hand Illustrator needs to spend valuable resources to update the thumbnails every time something changes in the artwork. So disabling thumbnail previews is one simple way to speed things up a little bit.
To disable thumbnail previews, choose Panel Options from the Layers panel menu (click on the top right icon on the panel):
In the Layers Panel Options dialog, uncheck all Thumbnails checboxes: